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Blade and soul mmo
Blade and soul mmo





blade and soul mmo

The game isn’t very grindy, at least in the traditional sense of the word. Hopefully people work together a bit more in later levels. They just form up, complete their dungeon objectives with no coordination whatsoever, and then leave. Barely anyone even says “hello” or “goodbye” in groups. No one wants to be chatty in group dungeons. During peak times there aren’t enough critters to go around in crowded areas, and it’s frustrating as hell. The rule here seems to be do whatever you can to get the first hit.

blade and soul mmo

If you see someone else going from a creature, you let them have it. Having been an MMO player for more than 15 years, I’m used to a certain degree of courtesy between players.

blade and soul mmo

Servers are crowded, and most people are dicks. So many combos that I’m pretty sure I’ve forgotten more than I know, but that just means when I pull off that cool thing my assassin does when he kicks his enemy into the air I appreciate it that much more. The combat system is gorgeous, with its stunning animations and endless combos. It seems to require several steps, including some random waiting. The item system is needlessly convoluted, filling my inventory with locked that require keys to open, and not a lot of stuff so far has been better than the four upgradeable pieces of equipment my character already has.Ĭrafting confuses me. The game makes sure I appreciate this by showing how many people are waiting in the non-VIP queue during busy hours as I breeze on by. I’m really glad I have VIP (paid) access. So how do I feel about the game after a week of post-launch play? I made a list. In case you’d like to poke me in game, I’m generally playing Back, my currently level 28 assassin, on the Master Hong server.







Blade and soul mmo